Stories have always borrowed from the natural world, sometimes consciously, sometimes not.
Movie Monday is a new, occasional series exploring where cinema, wildlife, and myth overlap: the real animals, behaviours, and biological truths hiding behind some of our most enduring screen monsters.
It sits alongside Monster Monday and Maneater Monday â different lenses on the same question: why certain creatures, real or imagined, refuse to loosen their grip on us.
We like to believe that cinema monsters are born from imagination alone… nightmares made flesh, conjured by writers staring into the dark.
But again and again, the truth is stranger.
Some of the most iconic creatures in film and fiction didnât come from myth at all. They came from nature, from animals whose behaviours were already so efficient, alien, or unsettling that they barely needed exaggeration.
Filmmakers didnât invent these monsters.
They recognised them.
đš Predator: insects, instinct, and a moment at 30,000 feet
The creature in Predator is often remembered for its technology: cloaking devices, shoulder cannons, thermal vision, ritualised hunting codes.
But strip all of that away and youâre left with something far older.
During early development, legendary creature designer Stan Winston was struggling to finalise the Predatorâs look. While flying with James Cameron, he talked through the problem, and it was Cameron who suggested a simple, unsettling solution: give it mandibles.
That single idea changed everything.
Designers have since acknowledged the influence of insects, particularly praying mantises, in the Predatorâs face and posture. Forward-facing eyes. Mandible-like jaws. A head shaped for tracking and striking rather than expression or empathy.
Mantises already look extraterrestrial to us. They rotate their heads. They calculate distance. They dismember prey with methodical calm.
Even the creatureâs voice reinforces this lineage. The distinctive clicking and chittering sounds were created by Peter Cullen, deliberately leaning into insect-like vocalisations rather than anything recognisably mammalian or humanoid.
The Predator doesnât invent that fear.
It scales it up, arms it, and releases it into a jungle.
What remains, beneath the tech, is an apex ambush hunter â something we instinctively recognise, even if we canât quite place why.
đ˝ Alien: natureâs most efficient horror machine
The creature in Alien remains one of cinemaâs most disturbing designs because it feels biological. Every stage of its life cycle obeys a logic â parasitic, efficient, and utterly indifferent.
Thatâs because it draws from multiple real-world inspirations.
One is the deep-sea amphipod Phronima sedentaria, sometimes called the âmonster in a barrel.â This tiny crustacean hollows out gelatinous animals, lives inside their emptied bodies, and uses them as both shelter and nursery. Itâs parasitism turned architectura.
Then thereâs the Alienâs inner jaw, eerily similar to the pharyngeal jaws of moray eels, a second set of jaws that shoot forward from the throat to drag prey deeper inside the body. Watching one in action feels like watching a design error, until you realise how brutally effective it is.
The acid blood? That has uncomfortable echoes of the bombardier beetle, which stores volatile chemicals in separate chambers and mixes them only when threatened, releasing a boiling, corrosive spray with startling precision.
Even the facehugger carries a lineage. Its spidery grip, tail wrap, and underside anatomy closely resemble the ancient horseshoe crab, a creature so old it predates dinosaurs, and so alien it barely seems terrestrial at all.
Alien isnât fantasy biology.
Itâs biology⌠refined.
đ§ Dracula: when bats became monsters
While working on Dracula, Bram Stoker encountered a New York newspaper clipping describing vampire bats – small, blood-feeding mammals that had been newly âdiscoveredâ by Western science and already framed as unnatural horrors.
They didnât drain victims dry, as legend claimed. But they did feed silently, painlessly, and in the dark. They made small incisions, returned night after night, and relied on anticoagulants to keep blood flowing.
That was enough.
Stoker fused this real behaviour with Eastern European folklore, and suddenly vampirism became biological as well as supernatural. Dracula wasnât just cursed â he fed, adapted, survived.
Once again, fear took root because it had a foothold in reality.
đŚ Jaws: the predator we misunderstood
Jaws didnât invent the fear of sharks, but it magnified it catastrophically.
The great white shark is a powerful apex predator, yes. But it is also cautious, energy-efficient, and rarely interested in humans. Most bites are investigative, unfortunate cases of mistaken identity.
In Jaws, however, the shark becomes something else entirely: territorial, vengeful, strategic. It stalks specific individuals. It understands fear.
The exaggeration worked, all too well. The film permanently altered public perception of sharks, contributing to fear-driven culls and a legacy of misunderstanding that conservationists are still trying to undo.
Itâs a reminder that when cinema borrows from nature, it doesnât always give back responsibly. I am working on my own shark-based story, and will have to try and be as respectful as I can with the subject matter.
đ The Last of Us and the zombie ant fungus
The monsters of The Last of Us, from the video game and then brought chillingly to life in the HBO series, feel plausible because they already exist.
Ophiocordyceps unilateralis infects carpenter ants across tropical forests. Once inside, the fungus alters the antâs behaviour, compelling it to climb vegetation and clamp down with its mandibles.
Then it kills the host.
A fungal stalk erupts from the antâs head, releasing spores onto the forest floor below, perfectly positioned to infect the next generation.
Thereâs no rage. No hunger. No malice.
Just control.
The horror of The Last of Us lies not in the fantasy of zombies, but in the quiet realisation that free will is not as secure as we think.
𪹠Tremors: ambush predators beneath our feet
The graboids in Tremors feel absurd, until you consider how many real animals hunt exactly this way.
Trapdoor spiders wait motionless beneath the soil, sensing vibrations before exploding upward to seize prey. Bobbit worms bury themselves in sand, striking with astonishing speed, sometimes slicing fish clean in half.
Both rely on:
- Vibration detection
- Ambush rather than pursuit
- Minimal exposure
The genius of Tremors is that it makes the ground itself hostile. The monsters donât chase â they wait.
Which, biologically speaking, is often far more efficient.
đ˘ Slime moulds and The Blob
Slime moulds arenât fungi. They arenât animals. Theyâre something else entirely, capable of learning, problem-solving, and forming efficient networks without a brain.
They flow. They engulf. They adapt.
The creature in The Blob exaggerates this into apocalyptic form, but the unease is justified. Slime moulds already challenge our definitions of intelligence and individuality.
They donât hunt.
They spread.
Why these monsters endure
The most effective movie monsters donât break the rules of nature.
They obey them too well.
They feed, reproduce, adapt, and survive. They donât hate us, they donât even notice us! And thatâs what makes them frightening.
Nature doesnât need motivation.
Only opportunity.
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